8.15 patch.NEW Zimbra Patches: 9.0.0 Patch 12 + 8.8.15 Patch 19
8.15 patch.Patch 8.15
Patch Highlights.Zimbra Releases//P7 – Zimbra :: Tech Center
Emojis were temporarily disabled in Patch 5 due to a character set incompatibility with an updated version of Zimbra’s database. The problem is now resolved, and emojis are re-enabled. Both the sender and the receiver must be on a server running p7 or higher for the emojis to work as intended. HSM. Oct 22, · Welcome to patch As mentioned in previous patches, after the significant changes in midseason, we’re mostly focusing on balancing outliers. As a result, this is a pretty small patch. To start, we’re taking a look at marksmen. Zimbra Collaboration Joule Patch 8 GA Release Check out the Security Fixes, Fixed Issues, and Known Issues for this version of Zimbra Collaboration. Please refer to the Patch Installation section for Patch Installation instructions.
8.15 patch.Zimbra Releases//P22 – Zimbra :: Tech Center
Jan 25, · Zimbra “Kepler” Patch 11 and “James Prescott Joule” Patch 18 are here. For Zimbra and above, you don’t need to download any patch builds. The patch packages can be installed using Linux package management commands. Please refer to the respective release notes for patch installation on Red Hat and Ubuntu platforms. Emojis were temporarily disabled in Patch 5 due to a character set incompatibility with an updated version of Zimbra’s database. The problem is now resolved, and emojis are re-enabled. Both the sender and the receiver must be on a server running p7 or higher for the emojis to work as intended. HSM. Aug 08, · Zimbra Collaboration Patch has been issued on 26 April With Patches, customers do not need to download any Zimbra Collaboration Patch builds. Patch packages can be installed by using Linux package management commands.
Patch 8.15 Notes
NEW Zimbra Patches: Patch 15 + Patch 22 – Zimbra : Blog
NEW Zimbra Patches: 9.0.0 Patch 11 + 8.8.15 Patch 18
Zimbra 9.0.0 “Kepler” Patch 15
Zimbra Releases//P8 – Zimbra :: Tech Center
To start, we’re taking a look at marksmen. They’re still feeling some pain from their midseason changes especially in mid-game when they can’t yet afford multiple items , so we’re decreasing the cost of their items to let them hit their power spike more quickly and decreasing their overall stats slightly to compensate.
Youtube link. R – Chum the Waters. Passive – Ionian Fervor. Q – Bladesurge. W – Defiant Dance. E – Flawless Duet. R – Vanguard’s Edge. R – Lamb’s Respite. E – Black Shield. Passive – Harrier.
E – Flay. Phantom Dancer. The following chromas will be released this patch:. Sign In. Jump to: navigation , search. LPL Summer. Turkey Academy Summer. TESF Summer. LFL Summer. Baltic Masters Summer. HM Summer. Hextech Series Split 2. TESS Summer. EBL Season 9. PG Nationals Summer. UKLC Summer. IAC Champions Season 2. Patch 8. As mentioned in previous patches, after the significant changes in midseason, we’re mostly focusing on balancing outliers.
As a result, this is a pretty small patch. Akali’s rework also hits the Rift this patch, so be sure to check out her new abilities. Akali Akali, the Rogue Assassin strikes in patch 8. Fiddlesticks E cost increased at early ranks. E base damage decreased. Fiddlesticks ability to poke particularly as a support in bot lane is currently too high.
Fizz W active base damage increased. W active and on-hit damage ratios increased. R ability power ratios increased, increased less for larger sharks. The recent changes to Fizz have left him weaker on damage than intended. GUPPY damage ratio : [0. Irelia Attack damage increased. Health increased. Passive damage increased. Q range, base damage, and damage ratio decreased. E range and base damage decreased.
R range decreased. As a continuation of our changes to Irelia, we’re shifting more of her power out of her abilities and into her basic attacks. Kindred W attack speed scaling for Wolf decreased. R cooldown increased. Recent bugfixes gave Kindred far more of a bump than expected, and as a result they have emerged as a dominant jungler. Pulling back some power and aligning their ultimate cooldown with other similarly game-changing ultimates.
Lee Sin Q base damage decreased. Q damage ratio increased. No longer deals damage based on target’s missing health damage. Now scales amplified damage based on target’s missing health. Lee Sin is an aggressive, snowball-oriented champion and we want to make sure he is appropriately rewarded when he does get ahead. Morgana Base mana regen decreased. Black Shield cost increased.
In her other roles, Morgana’s ability to spam spells is gated by the harsh mana scaling on her W, but as a support where she maxes W last , she has too much lane consistency. Olaf W bonus attack speed increased.
Bumping up the berserker’s clear speed to give him some strength back. Quinn Armor decreased. Passive damage decreased.
Quinn’s lane strength has started to become a bit of an issue. As a ranged champion, when she does get hard-engaged on she shouldn’t be quite so hard to kill. Syndra Q base damage increased. This should put some power into Syndra’s early game. Thresh W cooldown decreased at later ranks. E maximum attack damage contribution increased at early ranks. We feel like Thresh could use a bit more power, specifically in his early game all-in potential and his late-game playmaking options.
Support Items Cost of starting support items increased. The current cost of support items lets support players mitigate a pretty high amount of poke through potions, which makes trading feel more ineffective than we’d like. Marksman Itemization Our goal of giving marksmen a later spike was hit a little bit too hard, and it’s left marksmen feeling underwhelming in the mid-game and thus often unable to reach their late-game power.
We’re decreasing the cost of some marksman items so they spike earlier, but cutting some of their late-game power so they don’t take over the game when they get there. Infinity Edge Total cost decreased. Build path changed.
True damage decreased. Attack damage decreased. Cheaper items with fewer stats to compensate should help marksmen reach a reasonable spike earlier. Stormrazor Cost decreased.
Attack speed decreased. Essence Reaver Attack damage increased. As a result, we’re adding some power back. Mercurial Scimitar Total and combine cost decreased. There should be clear tradeoffs in itemization; in the case of Mercurial Scimitar, the extra safety from its active does not hold an appropriate tradeoff in damage dealt.
Jungle Items Monster Hunter restriction now applies if the champion has the highest minion kill score, not the most gold. The previous Monster Hunter had the effect of inhibiting the snowball of a jungle who got ahead with kills, not just a champion who was duo-farming the jungle. We’re changing the mechanic to only restrict champions who have the highest minion score, not the highest gold.
Perfect Timing Time of activation pushed to later in the game. In patch 8. Chromas are joining the Collection tab soon after 8. You’ll be able to see all chromas you own, filter to show unowned or unavailable chromas, and group and sort your collection view just like you can with the Skins, Icons, and Wards collections.
A few improvements to purchasing, gifting, and forging content. The new Stats tab inside your profile page comes stuffed with performance-based analysis of your play across combat, map control, and income. Compare yourself to friends and enemies alike, and uncover the path to your next level of play.
NEW Find the new Stats tab inside the profile page, full of data reaching back to midseason. Fixed a bug where the first attack of Hail of Blades would sometimes cancel.